Formal Methods for Components and Objects: Third by Frank S. de Boer, Marcello M. Bonsangue, Susanne Graf,

By Frank S. de Boer, Marcello M. Bonsangue, Susanne Graf, Willem-Paul de Roever

Formal tools were utilized effectively to the verification of medium-sized courses in protocol and layout. even though, their program to the advance of huge structures calls for extra emphasis on specification, modelling and validation innovations helping the options of reusability and modifiability, and their implementation in new extensions of latest programming languages. This publication provides revised instructional lectures given by way of invited audio system on the 3rd overseas Symposium on Formal equipment for parts and items, FMCO 2004, held in Leiden, The Netherlands, in November 2004. The 14 revised lectures via best researchers current a entire account of the opportunity of formal equipment utilized to massive and complicated software program structures akin to component-based platforms and item structures. The publication presents an precise mixture of principles on software program engineering and formal equipment that replicate the increasing physique of data on smooth software program systems.

Table of Contents

Cover

Formal tools for elements and gadgets, 3rd International
Symposium, FMCO 2004, Leiden, The Netherlands, November 2 - five, 2004,
Revised Lectures

ISBN-10 3540291318 ISBN-13 9783540291312

Preface

Organization

The Mobi-J Project
The Omega Project
Sponsoring Institutions

Table of Contents

A idea of Predicate-Complete try assurance and Generation

1 Introduction
2 A Characterization of Predicate-Complete attempt Coverage
three Formalizing Abstraction
3.1 Concrete Transition Systems
3.2 summary Transition Systems
3.3 Predicate Abstraction
3.4 Predicate Abstraction of Programs
3.5 Example
four Defining the higher and decrease Bounds
4.1 top certain Computation
4.2 reduce certain Computation L
five Example
6 try Generation
6.1 course Generation
6.3 become aware of try out Runs
6.4 Abstraction Re.nement
7 Discussion
eight similar Work
8.1 Control-Flow assurance Criteria
8.2 Symbolic Execution and attempt Generation
8.3 Three-Valued version Checking
nine Conclusion
Acknowledgements
References

A point of view on part Refnement

1 Introduction
2 Coalgebraic types for software program Components
2.1 Coalgebras
2.2 Components
2.3 an element Calculus
three Behavioural Refinemet
3.1 Component's Behaviour and Bisimulation
3.2 Refinement
four facts Refinement
4.1 nation Refinement
4.2 form Refinement
five Conclusions and extra Work
Acknowledgements
References

A totally summary Semantics for UML Components

1 Introduction
1.1 Contribution of This Paper
1.2 comparable Work
2 UML sessions, State-Machines and Components
2.1 summary State-Machines
2.2 Components
2.3 Operational Semantics
three trying out Semantics
four hint Semantics
4.1 hint Definbility
five hint Abstractions
6 complete Abstraction
7 end and destiny Work
References

From (Meta) gadgets to features: A Java and AspectJ element of View

1 classes from Object-Oriented Languages
1.1 barriers (CONS)
1.2 Contributions (PRO)
2 The Java classification version and Its linked MOP
2.1 Exposing the Java type Model
2.2 utilizing the Java MOP
2.3 a few Drawbacks of the Java MOP
three AGuidedTourofAspectJ
3.1 The sign up for element and suggestion Models
3.2 Behavioral Crosscutting
3.3 Structural Crosscutting
four end and Open Questions
Acknowledgments
References
A Annex

MoMo:AModalLogic for Reasoning approximately Mobility

1 Introduction
2 µKlaim
2.1 µKlaim Syntax
2.2 Operational Semantics
three MoMo: A Modal common sense for Mobility
3.1 Kernel Fragment
3.2 kingdom Properties
3.3 Temporal Properties
3.5 Mobility Properties
3.6 Syntax and Semantics of MoMo
four ProofSystem
4.1 Sequents and Proofs
4.2 Names Handling
4.3 facts Rules
five Proving houses of cellular Systems
6 Conclusions and destiny Works
References

Probabilistic Linda-Based Coordination Languages

1 Introduction
2 Linda
2.1 including Probabilities/Quantities
2.2 information pushed Approach
2.3 agenda pushed Approach
three allotted Tuple areas: KLAIM
3.1 A middle KLAIM Calculus
3.2 Probabilistic KLAIM
3.3 Stochastic KLAIM
four Analysis
4.1 Probabilistic summary Interpretation
4.2 research - Discrete Case
4.3 research - non-stop Case
five Conclusions
References

Games with safe Equilibria,

1 Introduction
2 De.nitions
three 2-Player Non-zero-sum video games on Graphs
3.1 particular Maximal safe Equilibria
3.2 Algorithmic Characterization
four .-Regular Objectives
five n-Player Games
6 Conclusion
References

Priced Timed Automata: Algorithms and Applications

1 advent and Motivation
2 Priced Timed Automata
three optimum Scheduling
four Modeling
4.1 activity store Scheduling
4.2 job Graph Scheduling
4.3 motor vehicle Routing with Time Windows
4.4 plane Landing
4.5 PTA as opposed to MILP
4.6 commercial Case research: metal Production
4.7 commercial Case learn: Lacquer Production
five different Optimization Problems
References

rCOS: Refinement of part and item Systems

1 Introduction
2 Semantic Basis
2.1 courses as Designs
2.2 Refinement of Designs
three item Systems
3.1 Syntax
3.2 Semantics
3.3 overview of Expressions
four Object-Oriented Refinement
4.1 Refinement of item Systems
4.2 constitution Refinement
4.3 legislation of Structural Refinement
five part Systems
5.1 Introduction
5.2 Interfaces
5.3 Contracts
5.4 Component
5.5 Semantics Components
5.6 Refinement and Composition of Components
6 Conclusion
6.1 comparable Work
6.2 destiny Work
Acknowledgments
References

Program new release and Components

1 Introduction
2 software Generation
2.1 what's It?
2.2 what's for?
three Names and software program Components
four A middle Calculus with Names: MMLN
4.2 Simpli cation
4.3 Computation
4.4 kind Safety
five Programming Examples
6 RelatingMMLN
to MetaML
6.1 MetaML2
6.2 Translation of MetaML2 into MMLN
7 RelatingMMLN
to CMS
7.1 CMS
7.2 MLN
7.3 Translation of CMS into MLN
eight Conclusions and similar Work
References

Assertion-Based Encapsulation, item Invariants and Simulations

1 Introduction
2 How Shared gadgets and Reentrant Callbacks Violate Encapsulation
three Reentrance and item Invariants
four Sharing and item Invariants
five extra points of the inv /own Discipline
6 Pointer Con nement and Simulation
7 past Single-Object Invariants
eight demanding situations for destiny Work
References

A Dynamic Binding procedure for a number of Inheritance and Asynchronously
Communicating Objects

1 Introduction
2 Inheritance: Reuse of habit and Reuse of Code
2.1 a number of Inheritance
2.2 Naming rules for Conflic Resolution
2.3 digital Binding
three A Language for Asynchronously speaking Objects
four a number of Inheritance
4.1 Qualifie Names
4.2 digital Binding
five instance: Combining Authorization Policies
6 An Operational Semantics of Inheritance and digital Binding
6.1 procedure Confgurations
6.2 Concurrent Transitions
6.3 strategy Calls
6.4 digital and Static Binding of approach Calls
6.5 Guarded Statements
6.6 item production and characteristic Instantiation
7 similar Work
eight Conclusion
References

Observability, Connectivity, and Replay in a Sequential Calculus of
Classes

1 Introduction
2 Observability and Classes
2.1 Cross-Border Instantiation and Connectivity
2.2 Di.erent Observers and Order of Events
2.3 periods as turbines of gadgets, Replay, and Determinism
three A Single-Threaded Calculus with Classes
3.1 Operational Semantics
four hint Semantics and Ordering on Traces
4.1 stability Conditions
4.2 Equivalences
five complete Abstraction
5.1 concept of Observation
5.2 criminal Traces
5.3 Soundness and Completeness
6 Conclusion
References

Timing research and Timing Predictability prolonged Abstract

1 Execution-Time Variability
1.1 Timing Analysis
2 CostofUncertainty
three at the Multiplicative Nature of Uncertainty in Layered Systems
four in the direction of a Rational foundation for Design
Acknowledgements
References

Author Index

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Additional resources for Formal Methods for Components and Objects: Third International Symposium, FMCO 2004, Leiden, The Netherlands, November 2-5, 2004, Revised Lectures ... / Programming and Software Engineering)

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